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Project Microsite

Dynamic Belief Games

Training predictive intelligent networking agents for contested mobile ad hoc networks.

DBG trains Predictive Intelligent Networking (PIN) agents to help mobile ad hoc networks adapt proactively to mobility, terrain, and interference. It combines adversarial scenario generation, a 3D digital twin, and RF-grounded validation to test and improve decisions before deployment.

3D digital twin for training and testing
RF-grounded calibration from physical measurements
Mission-constrained route and uptime evaluation
Dynamic Belief Games system diagram: PIN-enabled soldier radio network with Layer-7 overlay, DBG differentiable policy optimization loop, and high-fidelity synthetic training visuals

The Challenge

Why current mobile networks fail under real mission conditions

DBG is motivated by mobile, contested, terrain-constrained missions where reactive heuristics fail to keep pace with rapid link changes and adversarial pressure.

Terrain and mobility

DBG targets contested, mobile, terrain-constrained missions where line-of-sight changes, blocked paths, and shifting topology can break assumptions quickly.

Adversarial pressure

The networking problem is shaped by jamming, spoofing, spectral contention, and uncertain operational state rather than a stable, fully observed environment.

Operational constraints

The system must respect relay budgets, limited power, mission routing plans, and the practical requirement to adapt without changing waveform firmware.

How DBG Works

Separate the framework, the agents, and the platform

Dynamic Belief Games is the training and decision framework. PIN agents are the learned networking agents. DBG Gym is the digital twin used to train, test, and compare policies under controlled but realistic variation.

Sense

Agents form uncertainty-aware beliefs from heterogeneous observations about terrain, structure, mobility, spectrum, cyber conditions, and mission-relevant objects.

Train

Dynamic Belief Games generates adversarial training scenarios inside a controlled digital twin so agents can learn under realistic, high-variance conditions.

Adapt

PIN agents learn policies for topology, routing, queueing, prioritization, and decision support while explicitly managing downside risk.

Dynamic Belief Games conceptual framework diagram
DBG Gym control-tower view with layered terrain and squad paths

DBG Gym

A digital twin for training, testing, and visualizing network behavior

DBG Gym creates realistic terrain, materials, mobility, and traffic conditions while exposing the system through multiple views and scenario controls that support repeatable experimentation.

  • Realistic terrain, materials, mobility, and traffic conditions
  • Control Tower, observer, and soldier-style visual modes
  • Scenario editing, repeatable experiments, and scalable training runs

Validation

Ground the digital twin in real-world RF behavior

The project is not positioned as simulation only. The validation layer is intended to compare digital-twin assumptions against field measurements and testbed-informed radio behavior.

  • Virtual scenes are anchored to real radio behavior rather than treated as purely synthetic environments.
  • The validation layer compares digital-twin assumptions against physical measurements and testbed-informed calibration.
  • This makes DBG more credible as a training and testing framework for deployment-oriented networking decisions.
Dynamic Belief Games integrated network mission visual

Demonstrated Capability

Demo 1 — Platoon Coverage vs Uptime

DBG Gym's first demonstration compares two platoon routes through a single urban mission envelope. Both routes share the same start and end sectors, the same mission legs, and the same formation-spacing rules; only the route geometry differs. Coverage, outage, and path loss are measured per node and per route.

Austin-area scenario playback in DBG Gym showing platoon routes with blue and red trajectories and communication-radius overlays

Setup

  • Routes follow ATP 3-21.8 planning, motivated by NG-NRMM cost maps.
  • Both paths share start and end sectors and mission legs, with no node pair closer than 50 ft.
  • Corridors follow building geometry; open-field zones outside the cover band are excluded.

Outcome

Coordinated routes — synced between buildings — sustained higher uptime than staggered, dispersed routes. Staggered routes showed a large coverage dip around a central obstruction; coordinated routes avoided it. DBG predicts and suggests such routes to maximize uptime under the same mission envelope.

Resources

Resources and contacts

The project archive holds the earlier project-page text while the microsite is being developed. For research opportunities or technical conversations, reach the project leads directly.

Project archive

Reference the earlier project-page text while the new microsite is being developed.

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Ryan Farell

Lead research scientist and main technical contact for current DBG work.

Email Ryan

Chandrajit Bajaj

Principal investigator for the project and broader research direction.

Email Chandrajit

Team and Contact

Leadership, contributors, and project continuity

Leadership

  • Chandrajit Bajaj, Principal Investigator
  • Ryan Farell, Co-Principal Investigator

Contributors

  • Andrew Farell
  • Logan Kronforst
  • Brian Kim
  • Callihan Bertley
  • Luke McLennan

Administration

  • Catherine Andersson, Administrator

Funding and opportunities

  • Funded by Army – AFC UTDD (C5ISR); DOD Award W911NF-24-C-0006.
  • Phase II runs 06 Apr 2025 through 08 Jan 2027.
  • For research opportunities, contact Ryan Farell or Chandrajit Bajaj directly.

Internal Workstreams

Convenience-gated collaborator pages for engineering progress and visual systems

These internal pages are intended for active collaborators reviewing implementation, visualization, validation, and current engineering progress. They are hidden behind a lightweight password prompt for convenience only, not strong access control.

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Systems & Protocols

Radio simulation, PIN control overlays, SDR and AR integration, cyber-autonomy baselines, and cross-repo engineering work.

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DBG Gym & Visualization

3D simulation, digital-twin views, terrain/material controls, and interactive scenario visualization.

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