World Models / Sports dynamics / Trajectory optimization

Ski Jumper Digital Twin

From motion capture to physics-aware simulation, the model optimizes a full body-and-ski trajectory rather than a single pose.

Based on the July 2026 Ski Jumper / Human Digital Twin report. This page presents the proposed model contract and claim boundary for future simulation work.

Ski jumper digital twin overview showing measurement, skeleton reconstruction, simulation, optimization, and prediction
The working report connects motion capture, geometry, dynamics, optimization, and prediction across the full jump.

Optimize the trajectory, not one pose

A jump is a schedule through changing physics.

The same body has different objectives on the in-run, at takeoff, in early flight, during stable flight, before landing, and at contact. The twin makes the hill, skeleton, skis, forces, and phase label explicit so those objectives can be simulated and optimized together.

Measure

Recover motion and geometry

Video, IMUs, force insoles, LiDAR, wind, and hill geometry become time-indexed evidence for the digital twin.

Model

Expose the model contract

State, parameters, inputs, constraints, kinematics, and dynamics define what the simulator can answer and what it cannot.

Simulate

Bridge motion to forces

Forward kinematics produce velocities, accelerations, center-of-mass paths, contact loads, and aerodynamic moments.

Optimize

Balance distance and safety

The objective trades landing distance against impact, instability, rule violations, excessive effort, and unrealistic motion.

Visual map

A visual contract for the jump

These views keep the project grounded: a full pipeline, a phase schedule, and a concrete contract for the state and dynamics.

Workflow

Six phases, six mechanical priorities

A world model becomes useful when the changing objective is visible across time. Each phase contributes a distinct constraint or target to the trajectory.

01

In-run

Preserve speed while reducing drag and maintaining track stability.

02

Takeoff

Create release velocity and angular momentum through contact impulse.

03

Early flight

Reach a stable V-style posture while controlling pitch, roll, and yaw.

04

Stable flight

Balance lift, drag, ski incidence, and aerodynamic efficiency.

05

Landing prep

Prepare ski attitude, center of mass, and leg posture for contact.

06

Landing

Absorb impact while preserving alignment, style, and safety.

Technical view

From pose to physics without overclaiming

The report treats a static figure as the beginning of an inspectable object. Each stronger physical claim requires a stronger evidence layer and an explicit dynamics model.

State and geometry

The state includes root pose, joint angles and rates, center-of-mass position and velocity, ski orientations, and a phase label. Parameters include segment masses, inertias, equipment, hill shape, wind, and friction.

Kinematics to dynamics

Forward kinematics produce segment positions and Jacobian velocities. Adding mass, inertia, gravity, contact, and aerodynamic loads yields a bridge to inverse dynamics.

  • Position -> velocity -> acceleration
  • Center-of-mass trajectory stays queryable
  • Contact and aero loads remain separate inputs

Recoverability boundary

Static geometry supports visual pose. Time-indexed motion supports animation and kinematics. Forces and performance require inertias, contact and aero models, and validation data.

  • Visualized: geometry, pose, and phase
  • Computed: kinematics, COM, and trajectories
  • Estimated or validated: forces, impact, and performance

Current scope

A world model for a changing body and environment

The project turns ski jumping into a queryable simulation problem: expose the hill, skeleton, equipment, forces, and phase transitions, then optimize a physically meaningful trajectory under safety and rule constraints.

Browse World Models